Distraction
Just developed a small card game prototype with a small team to hone my teamworking and development skills.
Goal is to distract as many subjects as possible. Reduce their rebellion to 0 to distract them. if rebellion reaches 100, game over and you are kicked out of the game.
No further development is planned.
Credits:
- Programmer: Putera
- Artist: Maolv
- Writer: Mugino
- Music: Grand Dark Walts Trio Allegro by Kevin Macleod
Development log
- Postmortem - Mugino57 days ago

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